HyperStrike - Multiplayer Sports Shooter

Unity
C#
Custom Ability System
Multiplay Hosting Services
UDP
TCP
Headless Authoritative Server

Implemented core gameplay mechanics, a modular ability system for easy addition of new skills, and robust networking features for smooth online multiplayer action. Designed and implemented advanced character movement features inspired by popular hero shooters like Overwatch and Rocket League, providing a fluid and engaging player experience.

Development Log

Core Movement and Ability System

Implemented the foundational character controller, focusing on responsive and fluid movement.

Designed and built a modular ability system that allows for easy creation and swapping of character skills. The first two abilities, a dash and a projectile shot, are now functional.